Friday, April 11, 2008

Taking the game-prototype challenge

I only recently came across Lost Garden's Game prototype challenge. I've seen the site before but it had been a long time between visits. Inspired by his funky game assets, I decided to give my current project a short rest and spend a few hours seeing how far I could get.



This is about 6-7 hours work so far. Mouse over, adding and removing blocks works with some nice fading animation, and both the clock and the score are functional. The clouds are also animating from left to right. If you look closely you can also see that block shadows are implemented as well.

I've pretty much completed the world-building aspect, so the next 6-7 hours will be required to implement the peas themselves. I have a few good ideas of how to implement their animation and pathing, and expect to have something workable within that timeframe. My goal is to have peas spawn, move, and find a launch point. Bouncing and scoring I expect to take up the 6-7 hour block after that.

I would have the whole thing done by the end of this weekend - but unfortunately I have plans to spend the majority of it jumping out of perfectly serviceable planes instead. Huzzah.

No comments: